Wednesday, January 20, 2016

January 18th Patch Notes

01/18/2016

Items dropped in the world or those disconnected from a destroyed hopper (i.e. without an owner) will get auto-decayed after 30 minutes.

Server optimizations: removed non-essential properties, making sure inventories get deleted when destroying hoppers or deleting characters; attempting to reconnect server peers automatically on non-managed disconnects etc.

Cannot start harvester, generator, factory, or power grid without an owner (must be placed, can't be dropped).


01/17/2016

Ferrocrete Containers now require 100 units of any Inorganic resource, but also now contain 1000 units of ferrocrete per container!
All Resource Containers now carry up to 10,000 units!
All resources are now able to be combined into stacks! Be forewarned though; when stacked, all resource stats will be averaged between them.
DMHDG “Healing Gun” now requires only Novice Medic so that synthetic players can accrue medical experience to advance their Medic career.
Novice Scouts now gain general crafting and surveying tools.
Novice Scouts can now craft large log platforms and walls for creating huge wooden forts and fortifications!
Green “healing effects” from the DMHDG now ♥♥♥♥ off like they should and no longer persist infinitely in the world.
Derelict and abandoned structures will likely be obliterated by GMs in an attempt to lessen the server strain during this week’s upgrade process.

01/15/2016

Added options for volumetric light, film grain, bloom, and color correction (these can now be enabled or disabled).
Minor optimizations to speed entering the game world.


01/14/2016

Added campfires.
Structures start degrading when their condition drops below 50% (and eventually get destroyed).
Added the ability to equip the medic gun and heal others with it (only humans and Ennies).


01/13/2016

[SERVER]

Retroactively setting the max health for already created characters according to species.

Made sure people won't be able to heal themselves for more than their max health (and if they already did, it will be fixed by the above mentioned addition).

Hack prevention: people cannot loot items from more than 12 meters away (beyond that there is not radial menu on the body).

Displaying chat message when there are no generators or powerable structures in the radius of a power grid (none that are compatible).

Displaying the owner of a structure in the permissions panel.

Fixed an issue with power grids loading their data wrong.

When transferring persona, the player’s inventory stays with the discarded chassis and he gets the inventory of the chassis he has transferred to (note: anybody can loot chassis’ dropped in the world).

When a synthetic dies, his current chassis gets discarded and the default Android chassis will be granted to him (he will respawn in the Android chassis).

[CLIENT]

Synthetics should be fully-able to transfer between all available synthetic bodies.
Inventory items should stay on the exited chassis as they were intended to do.
New grid terminal should now be able to be used by anyone on their admin list even if they aren't the owner.
Over 20 new items added to the game world for crafting including our first Omicron items!
See post history

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