Saturday, January 23, 2016

Currency and Vendors LIVE

Vendors and currecny are LIVE.
First two vendors are in Malkav and Lomenia at approximate coordinates -1430, 3660 for Malkav and 1430, 3660 for Lomenia both inside a cantina (Android NPC).
Tomorrow we'll squash any new bugs and work on the "buy" function and window as well so players can choose to browse and buy the things other players have sold to the vendors.
Right now the value of any item is determined by it's Overall Quality. For resource containers and stackable items, it's first determined by it's Overall Quality and second by it's quantity against the maximum such as 10,000 for resource containers.
100% of this is subject to repeated and extreme modification as time and testing occur, but essentially, all your horders have more than likely 24 hours or less to start building up them cash reserves before maintenance goes live and you have to start putting money into those structures to keep them alive. ;)
Bodies should also be lootable of their monies by clicking the "take all" button near the credits section.
Additional new trees and flowers have been added to the game world in Malkav, with new additions planned for the Akkhera border and also Lomenia tomorrow.
Additionally color toning and depth have also been tweaked, so give us some feedback, how do you like the look of the game now?


1 comment:

Unknown said...

More important than vendors and guns.

Get auto run and waypoints working.

I think you need to focus on getting the behind the scenes coding to the professions working first.

What I mean by that is if I'm on a 50% spawn of iron or a 99% spawn of iron. I get 7 xp and get 3 resources. This is also despite my level of surveying. If everything in the game is broken like that. You're in for a shitty time getting people to remain positive about the game.

Also maybe fix minor annoyances like you stop running when you survey.
The skill window doesn't move around.
The overlay of the survey window trumps all over windows.
There is no auto sample.

To me this will turn people away.

Also maybe incorporate some shit tier mobs so people can at least try to level up combat

We have faith in you Ethan don't let us or this genre down!

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