I'd originally written out a long dev blog post outlining our situation since IndieGoGo, but recently decided against it. Instead, i'm taking a minimum amount of time away from work purely to outline what you can expect over the next couple weeks.
Divergence: Online's Steam launch date is officially set for January 1st 2016. Meaning, a month and change. We will be considering Steam Early Access to be "beta", and those you contributed for alpha or beta access will be getting their steam keys at that time.
Why so soon?
- We work incredibly fucking fast and efficiently. Did I not sell that to the best of my abilities during the campaign?
- The IndieGoGo failed, and we're broke because -
- I wrote a lot of emails to a lot of visitors on the campaign to find out why they weren't putting in money, and the vast vast majority who responded gave more or less the exact same answer with different wording; "It seems like it's going to be released in the near future for $30, so why would I put in $100 now?"Makes sense I guess, but that doesn't help our situation right now, does it; The situation of being left with barely enough money to expand the team from two people to three. Yay.
Over the next few weeks, anyone who tries to log in is going to notice things changing between one week at the next as we rush to get in everything that we can
Profits from Steam Early Access will continue to be re-invested back into the project to build on our existing structure and add more content continuously. As we've always done, as we're going to continue to do, rain or shine.
What to expect between now and January 1st.
- Not a lot of dev blog posts. I don't have time and to be totally honest, I don't want to. My attitude sucks as you can probably imagine having devoted every ounce of strength i had to that campaign and it didn't make an ounce of difference, and so I'd rather put that resentment to use and just work.
- Weekly (or whatever) new patches with little or no explanation as to what they added. Want to know more about it? Log in and look around, or just wait for January 1st.
- Tons and tons and tons of work. We're up around noon and at it until three or four A.M. typically. It's client and server programming, concept art, 3D modeling, texturing, rigging and animating, terrain creation, trees and foliage, even A.I foundational work.
- We aren't responding to any more "my shit is buried under the ground and i can't get to it" help requests, because all this stuff is getting wiped in a month anyway. Ergo, it's pointless to care about it.
- Free-Users can still log in also, however do so at your own risk. We'll be occasionally giving out guns and ammo to contributors and filling the world full of savage carnivorous life forms. Thus, the term "free user" will henceforth be synonymous with "free meat."
- You may log in one day after noticing a patch and suddenly see people killing each other, or buildings on fire. This is just nature working itself out.
- Your existing stuff will likely degrade and self destruct once we have maintenance, vendors, and currency working, unless you upkeep it.
- If we even make any mention at all about what stuff is being added each patch, it'll most likely be on our facebook group at: https://www.facebook.com/groups/415812755276522/
- You guys will continue to be able to log in throughout the entire process, as promised.
- You get to test new content before anyone else as a result.
- You have free reign to organize into packs and victimize anyone you don't recognize without fear of repercussions from us. Hell, if we're testing stuff and in game at the time, maybe we'll bird-dog for you and join in the hunt!
- On December 31st, all your shit will explode and the world will totally change shape, so be prepared. Burn your property to the ground yourself before anyone else has a chance to is my advice.
- You can expect the aforementioned "shitty attitude" to exclude you, because you helped us when we needed it most. If you want help, or have questions, just ask and we'll be johnny-on-the-spot with that.






