Akkhera Desert 2.0 LIVE
Tonight, in addition to generator bugfixes and a few other small fixes, we roll out our first major update to the Akkhera Desert in the form of a total re-skin.As a player, you aren't just funding our ability to keep developing Divergence: Online, but you're also contributing to our ability to continually improve at what we do as well. A part of this comes in the form of continual improvements on, not just the features of the game, but the overall quality of the production as well.
This new improvement to the Akkhera Desert, which constitutes more than 25% of our game's total landmass is the latest in roll-outs to our games terrain and subsequent systems as our game continually "sheds its skin" of it's original "super-early" placeholder content with (in this case) all-new terrain more than 400% more detailed than the original, while simultaneously providing a big boost to performance through improved shaders.
While obviously imperfect (you WILL find rough edges if you look for them) and needing a few more improvements, this puts us on-track to move onto subsequent updates for our jungle biome "Lomenia" and then circling back to finish the remaning regions of Malkav (temperate) in the same style as the first prototype re-skin we did a few weeks ago.
Tell us what you think and hope to see you around the desert!
https://gyazo.com/3250d0223dbe7f56286dca8ae1bea693
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