We've had so many articles come out wherein hundreds, if not thousands, of
people make mention in some form that they "would contribute if it weren't for
the open-pvp", that we've completely re-evaluated the situation and came up with
a potential solution that could benefit everybody!
The game, as it sits right now, has no PVP. Remember, that's the point of
this IndieGoGo; To add top-shelf combat to our top-shelf crafting and other
awesome features.
We've decided to officially announce our first stretch-goal as an
additional "PVP-Optional" server. The new server will have some PVP, but it'll
be consentual unlike our primary server. Players on the new server can either
spend their days harvesting, crafting, dancing, playing as non-combatants, or
flag themselves for PVP with a "TEF" and engage in an afternoon of RvR
fun.
What's a TEF?
A "TEF" or "Temporary Enemy Flag" occurs either intentionally, by flagging
yourself via chat command, or by performing certain actions. A few of those
are:
- Healing or buffing factionally-combative players in a state of PVP.
- Killing or harming faction NPCs, such as town guards of an opposing faction.
- Being forcefully ejected from a player city or establishment where you are unwelcome.
Essentially, if you're playing just to craft, harvest, dance, or even if
you're healing or aiding other players (so long as they are not recently engaged
in PVP), you can no longer be harmed, debuffed, or otherwise negatively affected
by other players.
Won't this require your current game code to be
changed, and how soon would this be available?
Running a secondary "PVP-Optional" server will not require significant
changes to combat, since that's already the focus of our IndieGoGo, there is
none! It will simply require more resources to be directed at developing the
aforementioned "TEF" system. This is something we're more than prepared to do
for the players, so long as we don't have to detract money from the overall
development of the game to do it. Therefore, what we decided to do was add a
brand new stretch goal to invite the players to make it possible for us to
develop this "optional PVP".
What we hope this'll do, is give all those people who write us and say "I'd
contribute but... Open PVP" a way of putting their money where their mouth is.
while simultaneously funding both the game itself, and the style of gameplay
they prefer. We could bring it online even before our Steam release for
testing.
There will be a few minor differences between the two geared mainly to
gently nudge people towards our primary server, such as story events, and GMs
playing notable NPCs and faction leaders on the primary server, but as far as
game mechanics and features are concerned, they both get the same content.
Additionally, we're experimenting with the idea of allowing characters to
transfer between servers if they meet certain stipulations and even keep their
character names, so long as it can be done in a manner that neither rewards nor
penalizes the practice.
What if people contribute specifically to make the
PVP-Optional server happen, but then it doesn't meet that stretch
goal?
In that case, depending on how close it comes to the goal, we'll either
elect to do the PVP-Optional server regardless of that fact, or we'll offer
refunds to those people. Basically in either scenario, you can't lose :)
Thanks again for all your support guys, and let’s make this damn game
happen!
-Ethan Casner
3 comments:
wheres the ability to get into full alpha once we backed? i backed the high package and got no email showing any steps to play
It's the same steps for everyone; Download the game at the link on the campaign page and register ingame :)
www.divergence-online.com/download
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