So you've had a look into our new in-depth character creation system from our last post and some of the bugs that were listed have been purged, one of which was the animating error. All networked animations are playing nice with each other which is great. The second bug to iron out is a huge one that deals with character equipment and we are currently putting the final nails in that coffin. Keep an eye out for our next update where we'll show off a bit of this equipment in action!
I'm also going to try and update this blog a bit more regularly to kind of clue you in on what goes on in the development cycle as it happens.
Oh, and I'm Brandon by the way...
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