Last night's test went so well that we're considering doing another tonight.
The question of when the next test occurs though depends upon how quickly we can squash a few bugs that make it almost unplayable after a certain amount of time.
First and foremost, I'm glad that we've successfully had people throwing down not just hundreds but thousands of items into the game world with above average performance, but the more objects added into the world, the faster the passage of time and subsequently the day/night cycle is going. With about one city block relatively filled, day and night were lasting about 60 seconds. Having people log into that would surely on annoy everyone, so we're working to resolve it asap.
It's just like Einstein said all along, time is relative!
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